Light Garden About us

What you want virtual reality to be

Like many of our generation, we grew up inspired by computer games and the engrossing worlds that captured our imagination. We’ve always dreamed of stepping into these worlds, not just experiencing them via screens and controllers.

We searched for the tools that would enable us to build this dream but they didn’t exist. So in May ‘21, we founded Light Garden with the goal of building the tools that will revolutionise the entire location-based VR sector. The result is our transformative new platform: Existent™

Our platform

Introducing the Existent™ Platform

The Existent™ platform brings physical interaction to the metaverse. It’s a software platform that extends state-of-the-art virtual reality technology by enabling a two-way communication between the real world and the virtual. Events inside the game can directly control real world devices and vice versa.

Any real world devices, props and sets can be accurately synchronised with their matching in-game counterparts, allowing players to reach out and touch game objects that look, feel and behave as if they were real.

Existent™ represents the next step in the evolution of the VR sector, finally achieving the holy grail of VR: a sustained sense of presence where the virtual world feels as real as the one you just left. No controllers, no tutorials, just being there.

With Existent™ your team can start creating mind-blowing VR experiences from day 1. No more costly R&D and years wasted building highly bespoke project infrastructure.

Who we are

The only way to realise this dream is with our co-founders’ unique combination of technology, gaming and live performance experience

  • Dan Webb

    Chief Executive Officer

    Veteran software engineer with 10 years in leadership roles. Former VP Engineering at Deliveroo, engineering site lead at Twitter and engineering manager at Facebook Reality Labs.

    Scaled the Deliveroo eng team from 12 to ~230, enabling the AI transformation of the company's systems. More recently supported the deployment of FRL's first automated integrity systems for XR content.

    Linkedin

  • Joe Mckernan

    Chief Design Officer

    Artist and designer on some of the world’s most critically acclaimed AAA action games for Sony and Microsoft.

    Worked on high profile IPs such as Destiny and Killzone and launched hit new game series Forza Horizon and Horizon Zero Dawn.

    Most recently led art, design features and franchise branding on Fable.

    Linkedin

  • Andy Brunskill

    Chief Product Officer

    Director, writer and practitioner for theatre, tv and events with a career spanning over 13 years.

    Created the puppetry for Coldplay’s “Daddy” music video, global advertising campaigns and large scale parades and events.

    Former Associate Director of international smash hit “War Horse” in the West End.

    Linkedin

Contact us

Do you want to know more?

We’ve got lots of exciting plans ahead for our first public experience built on Existent™ so if you’d like to find out more, keep up to date then sign up to our mailing list.

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